by achrilock
Winning is fun. Getting achievements is neat. Challenging yourself against others, mastering and breaking systems, exploration and creativity, all of these are aspects of the gaming experience. But for me, the real draw over the long term is the same as for books or movies or any other form of culture. Each game, down to its tiniest detail, its triumphs of design and what it leaves shown but unspoken atmospherically, is a new lens to look at life through.
Each one lets you see things you would have otherwise missed. Each one is a source of illumination and also a filter for the world, narratively, sure, but also from a systems perspective. Whereas a book or a film shows you the similarities and differences in other people or disparate or even unreal milieus, games show you the machine code that runs the unseen but ever-present systems in everyday life. And they let you play with it ๐
First vid campaign ending. Second vid new campaign. XCOM was very angry last evening. RNGesus was not with us. But I did receive an achievement. I need to play other games (very few people want to watch XCOM on the internet, lol). It’s tough to step away when the bug bites you, tho. There really is no other game quite like it. The rush is indescribable.
Omethingsay eryvay COMXAY aboutyay asgay tationsay issionsmay ^_^
Yeah, see, the thing about losing at XCOM is it only makes you want to play more XCOM ๐
Good news and bad news. Good news is that XCOM 2 still gets very challenging when you reach the summer months. The bad news is I could not locate the resources for better armor, nor could I obtain the second squad size upgrade, prior to the summer months. “That’s XCOM, Baby!”
On the positive side, I received this achievement ๐