This was an interesting one. I wanted a chill, tall, diplomatic game (lol, right?), so I thought: what if there were some freewheeling pirate types who ran their world shady corporate, and what if they just kept that going when they went into space. So, I chose the hegemonic federation origin. Our federation is basically a gang, with crazy internal tug of war, all while trying to survive external threats. Really neat roll. Tough, but I’ve enjoyed it.