Sitting here absorbing everything I can possibly find regarding the mechanics rework for Sins 2 (which launches today, btw ๐น๐). I think the thing Iโm most excited about is the map. A map that moves, even slowly, changes everything. Ye olde times you built one or two choke points and everything behind that was squish. AIs tended to do it too, just because it was the most efficient use of resources. Moving islands is gonna be cool.
by achrilock